![]() ![]() Quadratic mesh simplification works by calculating the amount of visual difference that collapsing an edge (by merging two vertices) would generate. ![]() Automatic LOD generation uses what is called quadratic mesh simplification to help generate the LODs for Static Meshes. The Automatic LOD generation system allows you to automatically reduce the polygon count of your Static Meshes to create LODs with the Unreal Engine 4 (UE4) Editor.
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